cricklet/Hatched
A 3D renderer, built from scratch in C++, implementing real-time hatching, SSAO, and VSMs.
Game engine + sample games (RTS, platformer, arcade). Design principles: entity (w/o components), inheritance, global event queue, etc
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A 3D renderer, built from scratch in C++, implementing real-time hatching, SSAO, and VSMs.
Going through the open.gl tutorial
Magical algorithm for creating images based on some images in the style of other images.
Caustics, reflections, refractions, and indirect lighting oh my!