colemancda/CocoaOpenGL-Swift
A simple example of using Swift and Cocoa to create an OpenGL application for OS X.
A Swift wrapper around libcurl that works with Linux
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A simple example of using Swift and Cocoa to create an OpenGL application for OS X.
This library attempts to make it easy to use OpenGL from within Apple's Swift programming language, while providing a uniform interface for both OSX and iOS development
Swift OpenGL Example (for Ubuntu and OSX)
NinevehGL is a 3D Engine made to Apple's platforms