chris-stones/RockHopper
Simple, Portable, Game Engine.
Very simple inversion of control container / dependency injection for C++11
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Simple, Portable, Game Engine.
A video format for OpenGL/GLES-2/D3D. Supports Alpha channel, uses very little CPU. ( YUVA420P+LZ4 + DXT1/ETC1 )
A simple OS kernel. Presently supporting the beaglebone-xM in qeum (linaro port).
C++ classes for routing events to event handlers.