catchouli/Shadow2D
An experimental 2D shadow system that casts rays through the depth buffer in a pixel shader
A simple goal oriented action planning (GOAP) implementating in C++ - it's probably bad, but it might be useful
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An experimental 2D shadow system that casts rays through the depth buffer in a pixel shader
A C++ / SDL 2D Lighting demo with attenuation (falloff) - VS2013
The source code for version 3 of http://raocow.com/. A community-categorisable catalog of youtube videos from a specified set of channels
Real time mesh slicing demo - Visual Studio 2012/Win32