caioteixeira/Raytracer
A multithreaded raytracer implementation with supersampling antialiasing, recursive reflection and fast-triangle intersection (Möller–Trumbore algorithm)
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A multithreaded raytracer implementation with supersampling antialiasing, recursive reflection and fast-triangle intersection (Möller–Trumbore algorithm)
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A Space Racer game built with C++ and OpenGL using an entity-component architecture.