burtonageo/cocoa-rs
Cocoa/Objective-C bindings for the Rust programming language
An attempt at porting Elm's incredibly useful, purely functional std graphics modules.
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Cocoa/Objective-C bindings for the Rust programming language
Bindings for Apple's Metal graphics API in Rust
An OpenGL 2D back-end for the Piston game engine
Calculates mandlebrot on the GPU and displays it in an SDL window