balazon/VOCollisionAvoidance
A Velocity Obstacle based collision avoidance in C++ (ORCA)
Some math functions (mostly geometrical), like circle-circle, line-line, line-circle intersection
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A Velocity Obstacle based collision avoidance in C++ (ORCA)
Finds the closest point to a defined P point that fulfills linear constraints (inequalities, like 2x - 3y < 2.3), if there is such a point. The constraints, and the P point is all in 2D. This is a special case of the convex optimization problem called quadratic programming
A scheme interpreter written in C++
Public repository.