attilahorvath/ecsys
A simple, extendable JavaScript game engine powered by the entity-component-system pattern.
Grow to infinity and beyond! But watch out, there are all kinds of hazards along the way. My entry for Ludum Dare 34.
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A simple, extendable JavaScript game engine powered by the entity-component-system pattern.
Polyfill to remove click delays on browsers with touch UIs
jQuery Cropbox plugin
My solutions to the learn-you-a-haskell-exercises