armadillu/Benchmark-map_VS_unordered_map
Quick Benchmark to compare c++ std:map performance to std:unordered_map
small class to create different windows (hanning, hamming, triangular, gauss, blackman harris, flat ) to be used for sound windowing This is my first contact with git, so expect lots of nonsense commits and branching
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Quick Benchmark to compare c++ std:map performance to std:unordered_map
OpenFrameworks addon to load textures progressively, across several frames, without blocking the app - with our without mipmaps
Easily see OpenGL Error states
Highlights deltas against git repo in Xocde