andresn/jepsen
Call Me Maybe: simulating network partitions in DBs
A completely browser-based, HTML5 (WebGL) First-Person Shooter game. Originally built for AngelHack 2012 in 24 hours.
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Call Me Maybe: simulating network partitions in DBs
A generic rate limiter for node.js. Useful for API clients, web crawling, or other tasks that need to be throttled
A pluggable container for isomorphic flux applications
The streaming build system