alfredbaudisch/Signals
A simple, easy to implement, editor-driven signal/event system for Unity.
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A simple, easy to implement, editor-driven signal/event system for Unity.
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
A TextMate bundle for Corona developers
OUTDATED AND INCOMPLETE. Pause, Resume and Manages all transitions in your Corona SDK game scenes.