alect/Puzzledice
General purpose tools for procedurally generating puzzles in games
A Simple HTML5 Platformer Using the Akihabara engine
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General purpose tools for procedurally generating puzzles in games
Distributed computation system for performing both deterministic and non-deterministic computations.
Game developed for the 2013 Global Game Jam.
Collected research for designing an unforgeable score server for video games. (MIT 6.858 Final Project)