ahmidou/Space_Partitioning_Octree_BVH
Octree/BVH: building and traversal (for fast ray-triangle-intersection)
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Octree/BVH: building and traversal (for fast ray-triangle-intersection)
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
Automatically exported from code.google.com/p/flip3d
An Open-Source subdivision surface library.