adelost/AberrantEngine
Component-based component-centric game engine.
A collection of classes and utilities useful in general programming. E.g. introspection, memory pools and data structures optimized for specific problems.
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Component-based component-centric game engine.
Data oriented game editor/engine allowing for several 100k of active game objects. Made in C++ with DirectX 11 for 3D-rendering and Qt4 for GUI.
3D engine in progress.