Wumpf/penguinpirate
GameJam Game @ Uni(ty)versity Tour 2015 Magdeburg
Some experiments with realtime voxel surface extraction, using OpenGL 4.3 and Dual Contouring. Uses a trunk version of ezEngine (http://www.ezengine.net/).
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GameJam Game @ Uni(ty)versity Tour 2015 Magdeburg
Master thesis text. Impl. see https://github.com/Wumpf/DynamicRadianceVolume
Realtime global illumination experiments for my master thesis
Helper & thin abstraction classes for OpenGL 4.5