UIKit0/hdreffects
high dynamic range rendering, with lens flare approximation and bloom with OpenGL 3.2 and GLSL 1.5
Objective-J CommonJS package, for source code visit http://github.com/280north/cappuccino/
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high dynamic range rendering, with lens flare approximation and bloom with OpenGL 3.2 and GLSL 1.5
a C++ path tracer
Public repository.
implementation of the technique of antialiasing recovery