UIKit0/hdreffects
high dynamic range rendering, with lens flare approximation and bloom with OpenGL 3.2 and GLSL 1.5
Only for use with my theos fork. Do not attempt to frankenstein them onto custom weird setup you have and expect them to work.
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high dynamic range rendering, with lens flare approximation and bloom with OpenGL 3.2 and GLSL 1.5
a C++ path tracer
Public repository.
implementation of the technique of antialiasing recovery