UIKit0/pipedata3d
piping component data and dimension in 3d.
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
Public repository record indexed from GitHub. Explore verified star velocity metrics, source code repositories, and curated developer tool directories across the GitHubRepo ecosystem.
piping component data and dimension in 3d.
Automatically exported from code.google.com/p/topo-blend
Real-time water rendering simulation using heightmaps and OpenGL.
A bittorrent filesystem based on FUSE. C++.