TrentSterling/A-Star-Pathfinding-for-Platformers
How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
Code to accompany a series of OpenGL articles on tomdalling.com
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How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
A Unity library for common movement AI
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
A simple Minecraft clone written in C using modern OpenGL (shaders).