Spydrouge/UnityGame_spydr
We are attempting to port from Substrate to Cubiquity for the purposes of our in-game ai embodiment.
A framework for integrated Artificial Intelligence & Artificial General Intelligence (AGI)
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We are attempting to port from Substrate to Cubiquity for the purposes of our in-game ai embodiment.
A segment of code for helping to move Zeno's Arms
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license