RyGuyM/Asteroids
This was a version of asteroids I build in C and using OpenGL. This game has level progression, lives, explosion animations, start screen, and collision detection (between the ship and asteroids).
Unity 3D game built for a Game Design (CSCI 4168) course during the Fall 2012 semester and was programmed almost entirely in C#.
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This was a version of asteroids I build in C and using OpenGL. This game has level progression, lives, explosion animations, start screen, and collision detection (between the ship and asteroids).
Roller Coaster written in C using OpenGL. This program is used to demonstrate C2 continuous motion of a camera along a roller coaster track. To perform this task uniform b-splines were used to created a track for the camera to ride along.
This program takes a "fake" programming language, parses it, checks the syntax, and checks the semantic rules from each command. This program works with two programs, one that finds the GCD of two numbers and the other the Fibonacci number of a point in the sequence.