Rutgers-FPGA-Projects/Sound-Filter
Real time active noise cancellation filter. The filter will increase signal to noise ratio by decreasing noise. This system is used in cellular phones and high tech headphones.
The project is to build a MIPS micro-processor, which is composed of registers, ALUs, finite state machines, memories, and other logic building blocks. The microarchitecture can be separated into two parts: the datapath and the control. The datapath contains structures such as memories, registers, ALUs, and multiplexers. The control unit receives the current instruction from the datapath and tells the datapath how to execute that instruction.
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Real time active noise cancellation filter. The filter will increase signal to noise ratio by decreasing noise. This system is used in cellular phones and high tech headphones.
Our project is basically a solar panel system that will adjust its position to keep the panel perpendicular to the sun/light source so that the panel generates optimal power. The system will have LDR sensors, each of which will have a light dependent resistance value. When panel is perpendicular to the light source, the LDR sensors should have the same value. But since the sun move in a hemispherical angle around the panel, one of the sensor’s value will be greater than then other. This information will go through an ADC and then to the FPGA. The FPGA will have a control algorithm which will set the position of the servos to keep the LDR’s resistance values equal, thus keeping the panel perpendicular to the sun/light source.
We will be design a gesture capturing music controlling system by using the NIOS I and the Altera FPGA boards. We will divide the project into 2 steps, the firstep is tha we wil build an interface whicould upload the music tohe FPGA and the NIOS I processor, the scond step is tha we wil use a gesture capturing sytem linked withe FPA and NIOS I procesor t control the basic proertis of the sound.
The purpose of this project is to build an interactive version of the game brick breaker using an FPGA. It will be programmed using Verilog. The game will require a design of graphics, mouse control, and the creation of a round ball. Also I need to work on the aspects of the control of the ball. This also includes the ball interactions with the paddle, walls, bricks, and how to stop it from going out of bounds.