Niriel/gl
Go bindings for OpenGL
Tile-based turn-based 3D game engine.
This repository is cataloged as part of our automated global GitHub synchronization. Full telemetry, velocity snapshots, and code summaries are scheduled for continuous enrichment.
Go bindings for OpenGL
The effect of standing waves on the calibration of heterodyne receivers.
My stuff for 0x10c and the DCPU16.
Procedurally generated action-adventure game.