Metaluim/break-in
A small exercise (breakout clone) to implement some common game design patterns using C++11 and SDL
A C# linq like syntax to visit and filter containers
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A small exercise (breakout clone) to implement some common game design patterns using C++11 and SDL
The results of the littleosbook exercises, i.e. a minimalist educational kernel in C
A fork off the Real-Time Work-Steal Linux kernel
Public repository.