J-Zeitler/chunked-lod
Experimental implementation of the chunked LOD algorithm
Three js modules for loading tiled textures from mapbox
This repository is cataloged as part of our automated global GitHub synchronization. Full telemetry, velocity snapshots, and code summaries are scheduled for continuous enrichment.
Experimental implementation of the chunked LOD algorithm
experimental WebGL implementation of GPU-based geometry clipmaps
HTM sphere extensions for Three.js
simple starting seed for threejs projects using requirejs-text to load shaders