Ilink/Fast-BVH
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
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A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
A User Interface Library/Block for Cinder
A sequence of IPython notebooks featuring the "12 Steps to Navier-Stokes" http://lorenabarba.com/