H2CO3/PVRCapabilities
A single function that takes a PowerVR Rogue GL_RENDERER string as input and outputs a struct of basic hardware capabilities
My first programming assignment in semester 2: a primitive physics engine in a mixture of Sparkling and C++.
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A single function that takes a PowerVR Rogue GL_RENDERER string as input and outputs a struct of basic hardware capabilities
SDL2 bindings for Sparkling
My Emacs configuration
Sparkling bindings for "Yet Another JSON Library"