FrenchToastMafia / FTM
import minecraft.minecraft as minecraft import minecraft.block as block import time mc = minecraft.Minecraft.create() playerPos = mc.player.getPos() playerPos = minecraft.Vec3(int(playerPos.x), int(playerPos.y), int(playerPos.z)) for A in range(20): for B in range(10): for C in range(40): mc.setBlock(playerPos.x+A,playerPos.y+B,playerPos.z+C,block.GLASS) for A in range(1,19): for B in range(1,39): for C in range(1,10): mc.setBlock(playerPos.x+A,playerPos.y+C,playerPos.z+B,block.AIR) # platforms mc.setBlock(playerPos.x+1,playerPos.y+7,playerPos.z+1,block.IRON_BLOCK) mc.setBlock(playerPos.x+1,playerPos.y+7,playerPos.z+2,block.IRON_BLOCK) mc.setBlock(playerPos.x+1,playerPos.y+7,playerPos.z+3,block.IRON_BLOCK) mc.setBlock(playerPos.x+2,playerPos.y+7,playerPos.z+1,block.IRON_BLOCK) mc.setBlock(playerPos.x+2,playerPos.y+7,playerPos.z+2,block.IRON_BLOCK) mc.setBlock(playerPos.x+2,playerPos.y+7,playerPos.z+3,block.IRON_BLOCK) mc.setBlock(playerPos.x+3,playerPos.y+7,playerPos.z+1,block.IRON_BLOCK) mc.setBlock(playerPos.x+3,playerPos.y+7,playerPos.z+2,block.IRON_BLOCK) mc.setBlock(playerPos.x+3,playerPos.y+7,playerPos.z+3,block.IRON_BLOCK) mc.setBlock(playerPos.x+6,playerPos.y+6,playerPos.z+1,block.IRON_BLOCK) mc.setBlock(playerPos.x+6,playerPos.y+6,playerPos.z+2,block.IRON_BLOCK) mc.setBlock(playerPos.x+6,playerPos.y+6,playerPos.z+3,block.IRON_BLOCK) mc.setBlock(playerPos.x+7,playerPos.y+6,playerPos.z+1,block.IRON_BLOCK) mc.setBlock(playerPos.x+7,playerPos.y+6,playerPos.z+2,block.IRON_BLOCK) mc.setBlock(playerPos.x+7,playerPos.y+6,playerPos.z+3,block.IRON_BLOCK) mc.setBlock(playerPos.x+8,playerPos.y+6,playerPos.z+1,block.IRON_BLOCK) mc.setBlock(playerPos.x+8,playerPos.y+6,playerPos.z+2,block.IRON_BLOCK) mc.setBlock(playerPos.x+8,playerPos.y+6,playerPos.z+3,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+5,playerPos.z+4,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+5,playerPos.z+5,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+5,playerPos.z+6,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+4,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+5,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+6,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+4,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+5,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+6,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+5,playerPos.z+9,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+5,playerPos.z+10,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+5,playerPos.z+11,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+9,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+10,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+11,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+9,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+10,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+11,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+4,playerPos.z+13,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+4,playerPos.z+14,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+4,playerPos.z+15,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+4,playerPos.z+13,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+4,playerPos.z+14,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+4,playerPos.z+15,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+4,playerPos.z+13,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+4,playerPos.z+14,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+4,playerPos.z+15,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+17,block.ICE) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+18,block.ICE) mc.setBlock(playerPos.x+11,playerPos.y+5,playerPos.z+19,block.ICE) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+17,block.ICE) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+18,block.ICE) mc.setBlock(playerPos.x+12,playerPos.y+5,playerPos.z+19,block.ICE) mc.setBlock(playerPos.x+13,playerPos.y+5,playerPos.z+17,block.ICE) mc.setBlock(playerPos.x+13,playerPos.y+5,playerPos.z+18,block.ICE) mc.setBlock(playerPos.x+13,playerPos.y+5,playerPos.z+19,block.ICE) mc.setBlock(playerPos.x+11,playerPos.y+6,playerPos.z+21,block.ICE) mc.setBlock(playerPos.x+11,playerPos.y+6,playerPos.z+22,block.ICE) mc.setBlock(playerPos.x+11,playerPos.y+6,playerPos.z+23,block.ICE) mc.setBlock(playerPos.x+12,playerPos.y+6,playerPos.z+21,block.ICE) mc.setBlock(playerPos.x+12,playerPos.y+6,playerPos.z+22,block.ICE) mc.setBlock(playerPos.x+12,playerPos.y+6,playerPos.z+23,block.ICE) mc.setBlock(playerPos.x+13,playerPos.y+6,playerPos.z+21,block.ICE) mc.setBlock(playerPos.x+13,playerPos.y+6,playerPos.z+22,block.ICE) mc.setBlock(playerPos.x+13,playerPos.y+6,playerPos.z+23,block.ICE) mc.setBlock(playerPos.x+15,playerPos.y+6,playerPos.z+24,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+6,playerPos.z+25,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+6,playerPos.z+26,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+6,playerPos.z+24,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+6,playerPos.z+25,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+6,playerPos.z+26,block.IRON_BLOCK) mc.setBlock(playerPos.x+17,playerPos.y+6,playerPos.z+24,block.IRON_BLOCK) mc.setBlock(playerPos.x+17,playerPos.y+6,playerPos.z+25,block.IRON_BLOCK) mc.setBlock(playerPos.x+17,playerPos.y+6,playerPos.z+26,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+2,playerPos.z+29,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+2,playerPos.z+30,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+2,playerPos.z+31,block.ICE) mc.setBlock(playerPos.x+16,playerPos.y+2,playerPos.z+29,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+2,playerPos.z+30,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+2,playerPos.z+31,block.ICE) mc.setBlock(playerPos.x+17,playerPos.y+2,playerPos.z+29,block.IRON_BLOCK) mc.setBlock(playerPos.x+17,playerPos.y+2,playerPos.z+30,block.IRON_BLOCK) mc.setBlock(playerPos.x+17,playerPos.y+2,playerPos.z+31,block.ICE) # mc.setBlock(playerPos.x+14,playerPos.y+3,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+14,playerPos.y+3,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+14,playerPos.y+3,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+3,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+3,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+15,playerPos.y+3,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+3,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+3,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+16,playerPos.y+3,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+4,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+4,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+12,playerPos.y+4,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+4,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+4,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+11,playerPos.y+4,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+4,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+4,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+10,playerPos.y+4,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+8,playerPos.y+5,playerPos.z+33,block.ICE) mc.setBlock(playerPos.x+8,playerPos.y+5,playerPos.z+34,block.ICE) mc.setBlock(playerPos.x+8,playerPos.y+5,playerPos.z+35,block.ICE) mc.setBlock(playerPos.x+7,playerPos.y+5,playerPos.z+33,block.ICE) mc.setBlock(playerPos.x+7,playerPos.y+5,playerPos.z+34,block.ICE) mc.setBlock(playerPos.x+7,playerPos.y+5,playerPos.z+35,block.ICE) mc.setBlock(playerPos.x+6,playerPos.y+5,playerPos.z+33,block.ICE) mc.setBlock(playerPos.x+6,playerPos.y+5,playerPos.z+34,block.ICE) mc.setBlock(playerPos.x+6,playerPos.y+5,playerPos.z+35,block.ICE) mc.setBlock(playerPos.x+4,playerPos.y+5,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+4,playerPos.y+5,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+4,playerPos.y+5,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+3,playerPos.y+5,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+3,playerPos.y+5,playerPos.z+34,block.GOLD_BLOCK) mc.setBlock(playerPos.x+3,playerPos.y+5,playerPos.z+35,block.IRON_BLOCK) mc.setBlock(playerPos.x+2,playerPos.y+5,playerPos.z+33,block.IRON_BLOCK) mc.setBlock(playerPos.x+2,playerPos.y+5,playerPos.z+34,block.IRON_BLOCK) mc.setBlock(playerPos.x+2,playerPos.y+5,playerPos.z+35,block.IRON_BLOCK) mc.player.setPos(playerPos.x+2,playerPos.y+7,playerPos.z+2) while True: playerPos = mc.player.getPos() playerPos = minecraft.Vec3(int(playerPos.x), int(playerPos.y), int(playerPos.z)) blockType = mc.getBlock(playerPos.x,playerPos.y -1,playerPos.z) blockType = str(blockType) if blockType == "41": mc.postToChat("You Win") time.sleep(1.352678787878787) mc.postToChat("Long live French Toast Mafia") break if blockType == "20": mc.player.setPos(playerPos.x+2,playerPos.y+7,playerPos.z+2) mc.postToChat("Try again") if blockType == "79": mc.postToChat("Heart Disease accounts for over 159 thousand deaths in the UK each year") mc.postToChat("1 in 3 people get diagnosed with cancer ever day") mc.postToChat("In the US, cardiac arrest claims about 350 thousand lives each year.") mc.postToChat("Thank You for Playing") ## ##mc.setBlock(playerPos.x+5,playerPos.y+6,playerPos.z+32,block.IRON_BLOCK) ##mc.setBlock(playerPos.x+5,playerPos.y+6,playerPos.z+31,block.IRON_BLOCK) ##mc.setBlock(playerPos.x+5,playerPos.y+6,playerPos.z+30,block.ICE) ##mc.setBlock(playerPos.x+4,playerPos.y+6,playerPos.z+32,block.IRON_BLOCK) ##mc.setBlock(playerPos.x+4,playerPos.y+6,playerPos.z+31,block.IRON_BLOCK) ##mc.setBlock(playerPos.x+4,playerPos.y+6,playerPos.z+30,block.ICE) ##mc.setBlock(playerPos.x+3,playerPos.y+6,playerPos.z+32,block.IRON_BLOCK) ##mc.setBlock(playerPos.x+3,playerPos.y+6,playerPos.z+31,block.IRON_BLOCK) ##mc.setBlock(playerPos.x+3,playerPos.y+6,playerPos.z+30,block.ICE)
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