Flafla2/HackRU2015
A Wiimote communication project for HackRU Spring 2015
An easy to use interface between Unity3D / C# and a Wii Remote controller.
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A Wiimote communication project for HackRU Spring 2015
BLINK^3: A Unity Game made for HackBCA II -https://youtu.be/R1hq0ZHNIfQ?t=10s
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.