CraigGiles/C-Sharp-Event-Engine
Public repository.
Scripting system that I developed for use with an XNA RPG Engine 'Ocarina' for a rich cutscene feel to my RPG Games. This system allows the user to develop scripts that can be executed within the "Ocarina Event System"
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Public repository.
Dialog Engine I wrote in 2010 for use within a game engine I was developing for XNA Game Studio on the XBox 360 using the C# Programming Language.
Misc things such as vimrc and other random files