CGDevHusky92/CGConnectionController
This is an abstract interface for my other libraries to access specific database models either on other devices or off specific servers
Basic tutorial screen based on someone else's project. Needs to have images routed through as names to eliminate use of imageNamed: calls on accident which leads to a retain on the images, leading to a very large amount of memory use. Also needs to have tutorial descriptions loaded through text document so that they can be changed more easily and edited outside of Xcode.
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This is an abstract interface for my other libraries to access specific database models either on other devices or off specific servers
Apple's reachability with some minor modifications. Needs to have a lot added.
Needed a better way of logging data in production code. Now I am starting to get more in depth, why not have something I can disperse through all my projects more easily. Need to build this out in a much more clean way. To add these functions throughout app quicker I created a preprocessor define for CGLog and then find replace all NSLog with CGLog. Lots of work needed....
This is where I am starting to subclass different NS objects and extend them. Extensions and categories schemes will also be added when necessary. This gives the code base a much better cleaner set up. Contemplating converting everything into the specific extensions and just adding import to the prefix. Will play around with this later to see whats cleaner.