ButchDean/game-ai-by-example
The source from the Mat Buckland book Game AI by Example.
The Physics engine that accompanies the book "Game Physics Engine Design". I ported the demos to run on Linux.
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The source from the Mat Buckland book Game AI by Example.
This was the game that I originally wrote in 2001 that helped me get into the games industry. Subsequent very minor updates were made to 2006 to make sure it still compiled and ran (hence the '2'). Not how I code professionally now, but I'm still very proud of this first effort.
C++ simulating a pair of traffic and pedestrian signals on Windows.