BenjaminRSergent/TileMapExample
An example of procedurally generating a tile map with layers of Simplex noise.
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An example of procedurally generating a tile map with layers of Simplex noise.
A small minecraft-like world generator I made to experiment with 3D XNA in early 2012. It was originally going to be a simple Dwarf Fortress inspired city manager, but it was abandoned when the people several team members moved to different projects. I made many components from scratch to gain a deeper understanding of the subjects.