zyangpointer/cinderapp
Public repository.
Discovered public repositories for zyangpointer in the GitHub catalog.
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This repo is for demonstration purposes only.
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SharpDX GitHub Repository
"Fabother World" an interpreter for Another World (Out of this world).
A running-jumping-swordfighting game I made on the Apple II from 1985-89
dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.
The open source, cross platform level editor for idtech games
Quake III Arena GPL Source Release
The Physics engine that accompanies the book "Game Physics Engine Design"
C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11
Source code for OpenGL Insights
Strumpy Shader Editor
Doom 3 GPL source release
Public repository.
JavaScript 3D library.
Intel SPMD Program Compiler
Assignments for cs143 from open course - coursera
Frege is a non-strict, pure functional programming language in the spirit of Haskell. Frege programs are compiled to Java and run in a JVM.
Haskell and SML implementations of a simple calculator language. Homework 6 for CMSC 22300, Functional Programming.
A compiler for Cada, a purely functional programming language inspired by Haskell with syntactic sugar for the state monad
A front-end for a simple, statically-typed, purely functional programming language.
Temporary home for my experimental mesa code.
A flexible and extensible front-end library of a programming language compiler.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
The Spring Framework
Source code to omnibus edition of _The Busy Coder's Guide to Android Development_
Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile
Public repository.
MIT Licensed Open Source version of Torque 3D from GarageGames
Torque 3D and Razer Hydra demo game
MIT Licensed Open Source version of Torque 2D from GarageGames
Project to support the execution of XNA games in the Unity3D engine with zero code changes required
Public repository.
voxeliq is an open source block-based game engine implementation developed with C#
OpenNI
Source Code and assets from my Ghetto Birds presentation.
Public repository.
Utils Library of NIO
Implementations of Kot's MPM fluid simulation for openFrameworks 0.7 (OSX) and Processing 2.0a4.
Public repository.