xSmallDeadGuyx/TenSecondDays
My entry for ludum dare #27, theme is "10 seconds"
Discovered public repositories for xSmallDeadGuyx in the GitHub catalog.
My entry for ludum dare #27, theme is "10 seconds"
LD26 entry, a puzzle game with a nice twist. Theme is minimalism, and as such the art, story, and concept is minimal, but the puzzles can get pretty complexe.
Game library for LD26 and maybe later things
SR STM32 F3 discovery board code
Student Robotics Build Script
An editor for the continue.sav file in FTL. My plan is to go beyond what the normal editors do such as allowing the editing of cargo, weapons, ship art, sectors, and jumps. A lot of the file format is documented but there is a large section (my guess is the sectors+jumps) that still needs reverse engineering. I'll also be doing that.
Public repository.
LD25 Entry! :D
My entry for the GitHub Game Off 2012
A program to teach you how to solve a rubik's cube. Computing project, still in development
Lightweight IRC bot written in Java using PircBotX
I'm Shocky, Shockah's IRC bot, written in Java!
A came written in node.js, HTML5 canvas, and Socket.IO.
A bukkit plugins to prevent chunks from being unloaded
A simple bukkit plugin that makes items attempt to fit themselves inside nearby chests and similar objects
Ludum dare #23 entry - An RTS-style game where you control units to defeat your opponent
A simple A* pathfinder in c# with a maze generator
My Elemental Creepers mod for minecraft
A very horrible obfuscator for pascal to annoy my fellow students+teacher for using a silly language
My extended project game
A quick implementation of A* pathfinding on a uniform cost grid, with a quick depth-first search maze generator. Released publicly for ludum dare entries (including mine, so I didn't have to write this in the 48 hours :P)