wilbefast/Fudge
An automatic texture packer in Löve2D
Discovered public repositories for wilbefast in the GitHub catalog.
An automatic texture packer in Löve2D
A command-line game of hide-and-seek created using libcaca at Exile game jam
A game for Global Game Jam 2014
A simultaneous asynchronus turn-based strategy game
A game about summoning demons.
A sort of top-down shooter / tower-defense hybrid
A game local multiplayer game made for Chain Jam.
A basic arcade machine game boot-loader written in Lua/Löve
A game about robots which shoot eachother in the face with their robot-guns.
Ludum Dare 27 project by the TAW team.
Convert Wikidot Content to Mediawiki Content
A strategy game with eggz in it
A helper library for the Löve 2D game framework.
Game for mini Ludum Dare 42: "The world will be destroyed" (Hitch-hiker's Guide to the galaxy)
Game Jam competition for "Geekopolis: cité des geeks"
Arduino/Processing pulse-monitor game for CHI 2013 Game Jam/Ludum Dare #26
Unity Wrapper
Public repository.
A game where you need to be aware of bear hugs!
A partial "Fugl-Meyer" test perform using a Kinect, Unity3D and the Zigfu plugin
wtfjs.com!
A 36 hour multiplayer game using HTML5, Node.js and WebSocket-Node
Public repository.
OpenGL Implementation of the Ambition Java 2D game engine using LWJGL
A multi-agent simulation of the "Battle of the Teutoburg Forest" written in Java using the Amibition game-engine.
A horror game written in C++ using SFML and FMOD Events.
An educational real-time strategy game: defend the body from a viral attacker!
A 2D Java game engine for desktop platforms (AWT or LWJGL) and Android.
A simple RTS-game prototype written in Javascript for HTML5.
A 48-hour game written for the Ludum Dare #24 ("Evolution") competition using HTML 5.
An open-source Total War clone (note the pun), written in C++ using Ogre3D
A C++ Android port of the HTML5 runner, using SDL and OpenGLES.
A basic C++ game engine using SDL.
Project centering around linear programming and approximation algorithms for solving NPC problems.
A fail-safe implementation of the Naimi-Trehel distributed mutual-exclusion algorithm.
Real-time strategy game technology collection, using Java and LWJGL.