wighawag/lime-build
Headers and libraries to build lime from the source
Discovered public repositories for wighawag in the GitHub catalog.
Headers and libraries to build lime from the source
A powerful Haxe framework for cross-platform native development
test for Stage3D API (using AGAL) for openfl
Public repository.
The Elm programming language aims to make web development more pleasant. Elm is a type-safe, functional reactive language that compiles to HTML, CSS, and JavaScript.
Google App Engine Boilerplate
Haxe plugin for IntelliJ Platform based IDEs
A game skeleton using wighawag libraries
Stage3D API for openfl
A test app for openfl stage3d
mlibis a lightweight Haxe framework and toolchain for rapidly developing CLI tools for Neko and Haxelib.
Lib to deal with glsl on top of flash stage3d api
Public repository.
A collection of Node.js module externs for HaXe.
Public repository.
Haxe typedefs for Node.js Api
A Tool to manage your haxelib library (update,test,build,install,deploy) using haxelib.json (a superset)
KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
gpu-based renderer based on Stage3D API in NME
Game library code that is here temporarely waiting for a better place
simple wrapper to glsl2agal project to generatre a swf usable by NME for converting glsl to agal at runtime
Haxe Shader Language, a high level 3D shader language for Haxe
An awesome cross-platform Haxe framework
a test for the stage3d api ported to NME
A lib for controllers (keyboard, button panel, accelerometer...)
Haxe game-like console that provides runtime acess to methods, variables and more.
Simple pixel art application, written in haXe NME
Skinnable UI Components for haXe NME
Haxe port of Keith Peters minimalcomps
Public repository.
Rapidly cook up games for Flash and HTML5.
A promise library for Haxe
A Yoga repository running on appengine
Http subclass to deal with appengine oauth login (migth work on other google services) : tested on neko only
A remote controller on mobile phone (using AIR P2P to control flash app)
P2P lib (work only on Flash for now)
Entity Views used for game
Some utilities
UI lib using wighawag-asset (spritesheet, android ninePatch)
A simple StateMachine lib that support stateless "state"
A wrapper for "aduros/flambe" rendering classes (tested on flambe 1.2)
A set of core component for game
Asset management and rendering
NME Application Skeleton
Entity Component System
Reporting library for Haxe (use trace but has a more explicit syntax)
Simple responsive HTML5 template
Prime MVC framework, written primarily in haXe.
MassiveUnit is a cross-platform haXe unit testing framework from Massive Interactive in Sydney that utilises haxe metadata markup for test cases and includes tools for generating, compiling and running test cases from the command line.
Yoga aims to be a tool like maven for Haxe with at first the functionality of dependency management and project setup.