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vfrenkel

Discovered public repositories for vfrenkel in the GitHub catalog.

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vfrenkel/cg_shaders

Trying out GLSL. gouraud shading with phong reflection, blinn-phong, vertex position based and uv based checkerboard.

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vfrenkel/os_shell

A simple shell supporting file, input, output, and error redirection, as well as pipes, path, and editing of the path. See the readme for a demo session.

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vfrenkel/optimal_gathering

A program that uses google's geocoding api to calculate an optimal gathering location for many participant zipcodes.

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vfrenkel/MIPS_HW4

A few MIPS assembly programs for the Fundamentals of Computer Systems course at Columbia University

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vfrenkel/pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

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