Built something? We create video reels & spotlights for GitHub projects.Promote your project →
Home / Developers / tygill
Developer Profile

tygill

Discovered public repositories for tygill in the GitHub catalog.

↗

tygill/tactician

A collection of tools to analyze and run machine learning algorithms on Dominion game logs from dominion.isotropic.org.

↗

tygill/MLToolkitCSharp

A C# port of the Machine Learning toolkit for BYU's CS 478 course. It was ported primarily from the Java version, with the main change in functionality being the lack of support for quoted tokens in @attribute tags when reading ARFF files. The original C++ and Java toolkits can be found here: http://axon.cs.byu.edu/~martinez/classes/478/stuff/Toolkit.html.

↗

tygill/Remake

A refresh of the GameFrame Entity/Component system.

↗

tygill/EmailMayhem

An add on module for Mayhem (mayhem.codeplex.com/) that adds events for receiving email and reactions for sending them.

↗

tygill/SystemMayhem

An add on module for Mayhem (mayhem.codeplex.com/) that adds events for user inactivity and AC power changes.

↗

tygill/GameFrame

A C++ implementation of an Entity/Component based framework designed for building games and other simulations. Many of the ideas come from Adam Martin's ideas on Entity Systems (http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/), but much has also been changed and modified from his ideas.

FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.