trentbrooks/ofxThinkgear
openFrameworks addon to play with NeuroSky's headsets
Discovered public repositories for trentbrooks in the GitHub catalog.
openFrameworks addon to play with NeuroSky's headsets
Simple screen capture based on AV Foundation for OSX
Voronoi Diagram
This addon has been updated and moved to ofxPocoNetwork
OF wrapper for the iOS Estimote SDK https://github.com/Estimote/iOS-SDK for interfacing with BLE beacons.
Various tests/examples for P2P video streaming between iOS devices with an OF frontend.
Wrapper openframeworks classes for working with a few native ios UIKit elements
A template openframeworks/ios application which uses a native ios storyboard as the base.
OpenFrameworks is a cross platform open source toolkit for creative coding in C++.
Openframeworks example of a memory mapped file for sharing data between multiple applications.
Opensource collaboration project with George Khut for Creative Neurofeedback Workshops in Sydney.
This addon uses Bonjour (CFNetServices) to find ip addresses/names of devices on the same network. Works with ios/osx.
Public repository.
Public repository.
OF/iOS addon for the Core Motion Framework. Gives access to device motion (attitude), gyroscope, accelerometer, and magnetometer.
Openframeworks/ios addon for DropBox sdk- https://www.dropbox.com/developers/reference/sdk
Openframeworks GUI addon for remote controlling stuff from iPhone or iPad through OSC. Works with desktop as well.
Sample Openframeworks project for creating simple UI buttons for Kinect applications. Uses OpenNI for auto calibration.
simpler API openframeworks addon for openNI
The AntiMap is an Open Source creative toolset for recording and visualising your own data. The project currently consists of a smart phone utility application (AntiMap Log) for data capture, and a couple of web/desktop applications (AntiMap Simple and AntiMap Video) for post analysis and data visualisation.
ofxMovieClip & ofxImageSequenceLoader are a set of helper classes for loading and controlling image sequences. These were created to add simple timeline control ( play(), stop(), gotoAndPlay(), etc ).
'Noise Ink' is a pseudo 2D fluid/ink animation system which responds to body movement via a Kinect camera. A combination of optical flow and perlin noise control the visuals.