totallyeviljake/cocos2d-xna
XNA Port of Cocos2d-X
Discovered public repositories for totallyeviljake in the GitHub catalog.
XNA Port of Cocos2d-X
Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame
Benchmarks of various systems using Box2D
A project generation system for C#
Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile
A growing set of tutorials on using the Cocos2D-XNA framework. So there's no confusion, this is a personal project not related to the Cocos2D-XNA framework.
Xamarin.Social
Open Source Multiplatform Game Engine, C# OpenTK Version including the Editor, for details see http://DeltaEngine.net
Sample code used in the Xamarin Seminars
Advanced physics engine for cocos2d-xna.
The GPU powered 2D Flash API
The Open Source Game Engine for iOS
Support assemblies that are not directly related to MonoGame but assist with porting games to platforms supported by MonoGame.
2D skeletal animation runtimes for Spine.
cocos2d for iOS, Android, Win32 and OS X. Built using C++
Public repository.
Collects binary dependencies for the MonoGame project, while keeping them out of the core repo