tgfrerer/ofxMostPixelsEver
The Most Pixels Ever is an open-source Java and C++ framework for spanning Processing sketches and openFrameworks applications across multiple screens. in process of moving from: http://code.google.com/p/mostpixelsever/
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The Most Pixels Ever is an open-source Java and C++ framework for spanning Processing sketches and openFrameworks applications across multiple screens. in process of moving from: http://code.google.com/p/mostpixelsever/
ofxAddon to ease the woe of skeletal animation in openFrameworks
This tool calculates a normal map from a raw 16 bit unsigned short little endian height map and outputs the generated normal map into a raw 16 bit unsigned short little endian image file. developed against the OS X 10.8 SDK, link this against the Accelerate framework.
EXPERIMENTAL opengl3.2 for openframeworks using glfw3
Growl-style onscreen logging for openFrameworks
[deprecated] a barebones bone addon for inverse kinematics, skeletal animation. use ofxSkeleton instead.
a project to test ofMesh::load() from a .ply file in openFrameworks.
[deprecated] draw instanced vbo meshes with openFrameworks - tested on Mac [ATI] / Linux [NVIDIA]
Flat shading of meshes using OpenGL / GLSL on OSX with openFrameworks
Memory management for collections of ofTextures
An example project using ofNode and ofCamera: A camera tracks a roller-coaster-like structure in space. With lots of comments.
OpenFrameworks is a cross platform open source toolkit for creative coding in C++.
A very lightweight, type-agnostic helper. Returns the change of a tracked value since the last update().
Openframework wrapper for box2d
An openFrameworks wrapper for Berkelium, which "off-screen browser rendering via Google's open source Chromium web browser"
(maintained) Keyframe animation library for openFrameworks - compatible with openFrameworks 0.8 +
Using ofKinect + OpenGL shaders for real-time 3d relief scanning.