spippolatore/polar
My entry for Christmas Experiments 2014
Discovered public repositories for spippolatore in the GitHub catalog.
My entry for Christmas Experiments 2014
Procedural Noise Shader Routines compatible with WebGL
An HTML5 remake of the original Super Mario Brothers - expanded for wide screens.
Source release by Activision/Raven
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Aliens vs. Predator Gold source code
Mirror of the Homeworld 1 source release from Relic Developer Network and HomeworldSDL 0.3 release
Mirror of Atari 7800 programs and games source code
Source release by Activision/Raven
Public repository.
Public repository.
Public repository.
Solutions to various programming exercises.
Syndicate Wars Port is a port of the 1996 DOS game Syndicate Wars to modern operating systems.
Blood 2 game source code.
Solutions to exercises in C Programming: A Modern Approach
A real time 3D engine.
Penumbra: Overture is a first person horror game, using the HPL1 Engine.
The Arx Fatalis source code.
A portable, enhanced source port of Doom, Heretic and Hexen.
The Descent 1 source code.
The Descent 2 source code.
The Rise of the Triad source code.
Public repository.
The Hexen 2 source code.
Solutions to exercises in Accelerated C++.
The Star Wars Jedi Knight: Jedi Academy PC source code.
The Star Wars Jedi Knight: Jedi Academy Xbox source code.
iOS Duke Nukem 3D
Duke Nukem 3D
DukeNukem
Port of the 3D Realms game "Duke Nukem 3D"
Game for iPad, iPod/iPhone based on DoomClassic source code
Doomsday: Hellreiser WAD resources based on Freedoom project
Shadow Warrior iOS Source code
Shadow Warrior Redux Classic sources
Duke Nukem 3D Megaton Edition
A recreation of parts of Duke Nukem in Unity
The Duke Nukem 3D source code.
A collection of code to solve common problems I've encountered.
GPL release of the Catacomb II source.
GPL release of Catacomb 3D source code.
GPL release of Catacomb Abyss source code.
GPL release of Catacomb Armageddon source code.
GPL release of Catacomb Apocalypse source code.
glsl raymarching based off of this dudes algorithms -> http://blog.hvidtfeldts.net/
Raymarching distance fields with wild results
Public repository.
RayMarching Code in Haskell
experimenting with a raymarching approach for gcode simulation