skaldarnar/scala-generative-systems
Public repository.
Discovered public repositories for skaldarnar in the GitHub catalog.
Public repository.
A open source run tracker
Webseiten zur Berechnung von Abschluss-/Vordiplomnoten für Studiengänge der Fakultät Informatik, TU Dresden
Public repository.
A world generator that is based on Voronoi diagrams
Procedural city & road placement
General world features usable by other modules
@skaldarnar does dotfiles
An infinite inventory to build with
Package manager style library project for organizing Terasology modules
Object Role Model Editor
Grammar System for procedural structure generation. Basis for the Procedural Architecture Grammar
Machines to improve your life. The "Terra" is for earth!
A module to add questing features
This module adds name generators.
Primitive tool making
TerasologyLauncher - see http://forum.movingblocks.net/threads/terasologylauncher-mrbarsack.708/ or
Download now from GitHub - https://github.com/MovingBlocks/Terasology/downloads - Hello Gronkh users and internet at large! - Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.