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simsgj

Discovered public repositories for simsgj in the GitHub catalog.

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simsgj/gl-matrix

Javascript Matrix and Vector library for High Performance WebGL apps

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simsgj/vintageJS

Add a retro/vintage effect to images using the HTML5 canvas element

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simsgj/zepto

Zepto.js is a minimalist JavaScript library for modern browsers, with a jQuery-compatible API

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simsgj/jswiki

JavaScript wiki. Focuses mainly on JS/HTML5/WebGL related tech.

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simsgj/GreenSock-JS

Public repository for GreenSock's JavaScript libraries like GSAP. See http://www.greensock.com

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simsgj/mana.js

Experimental client + server for a browser-based 2D MMORPG

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simsgj/Bitzz

Bitzz was built with HTML5 and Javascript using the open source game engine MelonJS and Scoreoid for HighScore.

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simsgj/ActionReflex

A JavaScript/HTML5 game built with melonJS. A clone of the 1986 ZX Spectrum arcade

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simsgj/exolon

A JavaScript/HTML5 game built with melonJS. A remake of 1987 ZX Spectrum shoot-em-up

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simsgj/CommandoJS

C64 Commando remake in HTML5, implemented with CoffeeScript and MelonJS game engine

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simsgj/node-easel

node-easel is a node port of EaselJS, https://github.com/CreateJS/EaselJS

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simsgj/cute-a-pult

Project that will be the subject of my tutorial to be published on Ray Wenderlich's website

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simsgj/tetragon

Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.

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