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rudybear

Discovered public repositories for rudybear in the GitHub catalog.

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rudybear/RakNet-1

RakNet is a cross platform, open source, C++ networking engine for game programmers.

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rudybear/ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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rudybear/RakNet

RakNet is a cross platform, open source, C++ networking engine for game programmers. A lower level framework powers higher-level features such as game object replication, voice chat, and patching.

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rudybear/z-way-mini-ui

Minimal UI for Z-Wave.Me Z-Way server that illustrates how to write own UI using JSON API

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rudybear/alcextra

Ports of various open source libs using flascc to target Flash (http://gaming.adobe.com/technologies/flascc)

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rudybear/alcexamples

Some more example ports using flascc to target Flash (http://gaming.adobe.com/technologies/flascc)

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rudybear/glsl2agal

GLSL To AGAL compiler -- Use this to compile GLSL shaders so they can be used in your flash application.

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rudybear/GLS3D

An implementation of OpenGL for Stage3D that can run inside Flash Player 11+

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rudybear/moai-dev

This is the development repo of Moai SDK. Current, but not necessarily tested or stable.

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