rarosu/3DPlatformGenerator
A generator for procedurally making simple 3D platform game levels.
Discovered public repositories for rarosu in the GitHub catalog.
A generator for procedurally making simple 3D platform game levels.
A wumpus world agent implementation using Q-Learning.
A fresher version of the OpenGL labs.
Kalah AI implementation in C.
Game Engine Architecture assignment 2
An entity component system based on the Artemis architecture. Based on the ECS architecture in Root Force.
A real-time raytracer made with DirectCompute in Direct3D 11. Made as a lab at Blekinge Institute of Technology.
A 3D-scene with sound effects.
Visualization assignment 5.
Configuration for the FnulAI project
An AI bot for Broodwar, based on BTHAI.
FnulFS implemented in D. FnulFS is a simple, RAM-domain filesystem. Not for real use!
A real-time strategy game, with a slow pace and a large focus on economy and supply lines.
A 3D project done at Blekinge Institute of Technology. An attempt to integrate several GPU effects into a game.
Numerical Analysis in MATLAB. Problems solved for homework at BTH.
A 3D gomoku game with networking and different game modes.