radiatoryang/radiatoryang.github.io
Public repository.
Discovered public repositories for radiatoryang in the GitHub catalog.
Public repository.
This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Spring 2015.
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Spring 2015.
A small toy for playing with a sine wave, useful for teaching sine waves in a creative coding context. Unity 5, C#.
This is a class repository for students in "Intro to Game Development" or "Game Development Studio 1" at NYU Poly School of Engineering, for the Fall 2014 semester.
class repository for "Building Worlds" Fall 2014 course at Parsons the New School for Design
Public repository.
This is a class repository for students in "Game Development Studio" in Summer 2014 at New York University. Course material and homework assignments will be found here.
a repo for my Unity students to clone, to learn interactive mesh deformation
Kaho's C64 Code
practice repo for my Unity students to clone, for help with learning Mecanim concepts
This is a Blockly maze-solving editor project for use with Unity courses that I teach.
This is a Connect the Dots editor project for Unity to teach working with vectors.
This is a class repository for the NYU Poly class "Game Development: Studio 1" for Spring 2014.
This is a class repository for the Parsons the New School for Design PSAM class "Building Worlds" running in Spring 2014.
This is a class repository for the NYU Game Center class "Game Development: Studio" running in Spring 2014. This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.
This is the repository for Level With Me (cohort 2), an interview series at Rock Paper Shotgun that culminated in a collaborative game by all the interviewed developers. All implementation was handled by Robert Yang in Unity. The code and scene construction is quite messy... you've been warned.
A supermarket retail shopping simulator experience, using real SNAP / EBT foodstamp data. A DataToys project built in Unity. For more info, check out http://petlab.parsons.edu/datatoys/
This is a class repo for "Game Development: Modding", a studio elective for undergraduate game development students at NYU Game Center.
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 2 (July 8 – August 15).
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 1 (May 28 - July 5).
A super simple Unity 2D framework
Prototypes for PetLab: DataToys project ( http://newschallenge2.tumblr.com/post/25575923510/data-toys )
Building Worlds, Spring 2013
Twee core
Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
The Open Level Design Engine for Unity3D