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radiatoryang

Discovered public repositories for radiatoryang in the GitHub catalog.

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radiatoryang/poly_gamedev_spring2015

This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Spring 2015.

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radiatoryang/nyu_studio_spring2015

This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Spring 2015.

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radiatoryang/unity_sinetoy

A small toy for playing with a sine wave, useful for teaching sine waves in a creative coding context. Unity 5, C#.

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radiatoryang/introtogamedev_fall2014

This is a class repository for students in "Intro to Game Development" or "Game Development Studio 1" at NYU Poly School of Engineering, for the Fall 2014 semester.

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radiatoryang/nyu_studio_summer2014

This is a class repository for students in "Game Development Studio" in Summer 2014 at New York University. Course material and homework assignments will be found here.

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radiatoryang/nyu_studio_spring2014

This is a class repository for the NYU Game Center class "Game Development: Studio" running in Spring 2014. This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.

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radiatoryang/levelwithme2

This is the repository for Level With Me (cohort 2), an interview series at Rock Paper Shotgun that culminated in a collaborative game by all the interviewed developers. All implementation was handled by Robert Yang in Unity. The code and scene construction is quite messy... you've been warned.

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radiatoryang/datatoys_ohsnap

A supermarket retail shopping simulator experience, using real SNAP / EBT foodstamp data. A DataToys project built in Unity. For more info, check out http://petlab.parsons.edu/datatoys/

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radiatoryang/modding_fall2013

This is a class repo for "Game Development: Modding", a studio elective for undergraduate game development students at NYU Game Center.

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radiatoryang/gamedev_july2013

This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 2 (July 8 – August 15).

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radiatoryang/gamedev_may2013

This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 1 (May 28 - July 5).

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radiatoryang/DataToys

Prototypes for PetLab: DataToys project ( http://newschallenge2.tumblr.com/post/25575923510/data-toys )

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radiatoryang/Flare

Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.

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