r-lyeh-archived/pug
:dog: pug, png with a twist: lossy image format
Discovered public repositories for r-lyeh-archived in the GitHub catalog.
:dog: pug, png with a twist: lossy image format
:ledger: A forkable game pitch template (CC0, Markdown)
A tiny network library (C++11)
A small library to multiplex, to interweave, to sort, to split and to join (sub)streams of binary data (C++11).
Simple variable-length encoder/decoder (C99)(C++03)
Simple burg linear predictor (C++11)
:dancers: Tween is a lightweight easing library. Written in C++03
jabba, the hud engine. yet another generic hud/ui engine
A standard C++11 <--> C++03/boost compatibility layer, plus a few utils
Very simple expression evaluator using shunting-yard algorithm and RPN (C++11)
Solace is a modern console replacement. Written in C++03
:pill: Dr Echo spices your terminal up (C++11)
:scissors: A lightweight C++ library to diff and patch arbitrary data
Lightweight C++ library for geometry, frustum, BVH, nearby queries, spatial hashing, and related gamedev stuff
:balloon: Lightweight C++ network downloader with native fallbacks. Aimed to gamedev.
:sparkles: Lightweight C++ API to deal with digital signals/logical buttons (C++03).
:fuelpump: Lightweight embeddable HTTP server. Written in C++11 (or C++03 w/boost).
A lightweight LRU cache structure for list<T> and map<K,V> containers. Written in C++11
Hopefully updated status of all my github repositories
Dependency system for your libraries of game assets in run-time
A lightweight alternative to scripting in gameplay code
:ring: A lightweight ring dependency system (C++11)
:see_no_evil: Assume is a smarter assert replacement (C++03)
a free re-implementation of a working game economy system
Realm is a procedural generator aimed to roguelikes, RPGs and related games
:speech_balloon: A simple and lightweight C++11 dialog library (for Windows)
:moyai: Giant is a tiny C++11 library to handle little/big endianness.
:package: Command-line archiver: DEFLATE, LZMA, LZIP, BZIP2, ZPAQ, LZ4, ZSTD, BROTLI, BSC, CSC, BCM, MCM, ZMOLLY, ZLING, TANGELO, SHRINKER, CRUSH, LZJB and SHOCO streams in a ZIP file.
A tool for creating an amalgamation from C and C++ sources
:package: Bundle, an embeddable compression library: DEFLATE, LZMA, LZIP, BZIP2, ZPAQ, LZ4, ZSTD, BROTLI, BSC, CSC, BCM, MCM, ZMOLLY, ZLING, TANGELO, SHRINKER, CRUSH, LZJB and SHOCO streams in a ZIP file (C++03)(C++11)
Lightweight wrapper for app creation
LINQ tests in C++11. Based on code by Stanisław Adaszewski
A lightweight and simple social layer
:suspect: ID, a compile-time string hasher and sequential ID generator (C++11)
:wine_glass: Grog is your favourite beverage. Also a lightweight dialogue, inventory and quest system written in C++11.
:crystal_ball: Lightweight entity/component/system library (C++11)
:performing_arts: Automatic reloader of constants during runtime, featuring type inference. Written in C++11.
Colorful logging tool
:pushpin: Simple and lightweight factory class, featuring automatic type casting. Written in C++11
:deciduous_tree: A simple and lightweight tree container (C++03)
Public repository.
an agnostic toolbar to add and sync data tracks to your assets (animations, meshes, sounds, ...)
A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend
:currency_exchange: Collection of western, CJK and iconographic fonts free for commercial usage
An agnostic keyframe interpolation and animation controller. Written in C++11.
Stringbase is a collaborative effort aimed to translate common texts found in videogames and regular apps. Free to use. Commits welcome!
Simple, lightweight and safe client-server authentication system. Written in C++
:bookmark_tabs: Simple and lightweight Hierarchical/Finite-State Machine (H-FSM) class (C++11)
UNIX/POSIX compatibility layer for Windows. Not very conformant
:chart_with_upwards_trend: Allocation benchmarks