quarter-spiral/enhancedwars.com
Public repository.
Discovered public repositories for quarter-spiral in the GitHub catalog.
Public repository.
Manages a Request-Id for each HTTP request
A library to use Heroku's Platform API
Get an overview of what is going on in the QS tech universe and use administrative tools
Allow any app to be protected behind a login-wall using QS ID
A bracket around the QS ecosystem to get integration test going in any QS project in no time.
Public repository.
A backend service to enable turn based multiplayer games on the Quarter Spiral platform.
A turn based multiplayer strategy game
A middleware to fake all HTTP methods types with the FAKE-METHOD header
A rack middleware that serves a standard crossdomain.xml
A backend for the Quarter Spiral ``cache-client`` gem using an in memory store.
This is a thin wrapper around an actual tracking library, tailored to the Quarter Spiral use case
This is where all developer facing docs live
The Quarter Spiral Flash SDK
An Iron Cache backend for the Quarter Spiral cache-client gem.
A client to store and retrieve data in a cache backend.
repo for demo game
Grape Middleware to instrument APIs for Newrelic
Middleware that responds to simple keep alive pings
The SDK to integrate your game to the Quarter Spiral platform
Client to the devcenter-backend.
Collection of Angular modules used accross Quarter Spiral applications
Client to the playercenter-backend
Public repository.
A backend to gather and store data about players.
Wrapper for the Quarter Spiral Facebook integration
Redirects to the download link from a shortened Dropbox link.
Client to authenticate auth tokens against the auth-backend
Easy tools for adding OAuth2 to Ruby web apps
Authentication module for sinatra and some auth helpers
A tool to run and manage a battery of apps.
A Virtual Machine for Quarter Spiral Development
Our private gems server
A backend to authenticate and sign up users.
An application that delivers games
A playground to integrate AngularJS and the devcenter-backend
A backend to handle everything game/developer related.
Client to the graph-backend.
A backend to store relations between entities.
Client to the datastore-backend.
A backend to store and retrieve data for entities.
The site that developers will see before signing up
Service::Client is a generic client gem to access our services.